
From a difficulty standpoint, the Swamps were designed to be a wall of sorts. Entering the biome for the first time, Vikings are met with an unprecedented drive by the very land to kill them as quickly and effectively as possible: every last creature here is hostile to the player. It is always raining in the mire regardless of the weather elsewhere; this means the player will always be Wet when traversing the terrain. The toll taken on stamina in the Swamp is brutal, especially at night, when the player will also be Cold, and likely on the run from Wraiths. The presence of Poison is undeniable as well, being the weapon of choice for Oozers, Blobs, and Leeches. Making express use of a certain mead unlocked in the previous biome is not negotiable.
Sprinkling the landscape of any moderately large Swamp are Sunken Crypts, which require a Swamp key to unlock. These crypts sit in a state of near ruin, their winding corridors caved in and blocked by Muddy scrap piles, which can be mined for Scrap iron, Leather scraps, and Withered bones. Up on the surface, half-submerged abandoned structures and hostile creature spawners can be found, as well as the occasional Surtling Geyser.
In addition to the Crypts, scrap piles can be found buried in the ground here. These waterlogged veins can be located using a Wishbone after defeating Bonemass, though it should be noted that they tend to be uncommon and are generally not viable for providing any significant quantities of iron. Additionally, mining is a noisy activity and will attract the local fauna.
Key facts
- Passive
- Giant herring
- Hostile
- BlobOozerDraugrDraugr eliteLeechSkeletonRancid RemainsSurtlingWraithWrithanAbomination
- Boss(es)
- Bonemass
- Unique
- Ancient barkScrap ironGuckTurnip seeds
- Structures
- GeyserAbandoned HutSwamp Runestone TowerInverted TowerSwamp Grave
- Dungeons
- Sunken Crypts
- NPCs
- The Bog Witch